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1. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Tech 2 Scout/Medium/Heavy drone DMG Modifiers: Gallente: 1.92 Caldari: 1.74 Minmatar: 1.56 Amarr: 1.38 Rank in order of slowest/lowest to fastest/highest speed/tracking Gallente Caldari Amarr Minmatar So Minmatar drones deal more damage, are fas...
- by Rob Erachar - at 2008.02.14 19:02:00
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2. Amarr Navy L4s - in Ships and Modules [original thread]
Originally by: Jei'son Bladesmith Originally by: Cryselle To be honest, your tank is an overkill BLASPHEMY!! SMITE THE HERETIC!! you can never have too much tank dammit! Tell that to the new Damnation :P Originally by:...
- by Rob Erachar - at 2007.08.27 18:47:00
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3. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
You either need to exchange the tech 2 neuts/nos for name tech 1 nuets/nos or you need to drop the MWD for an AB. Fitting an AB sucks but at least you can warp farther. Tech 1 nos/neuts use 25 pg less then the tech 2 so everything should fit if yo...
- by Rob Erachar - at 2007.08.24 15:17:00
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4. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Yep what ever little cap you can pull from that single nos will not pay for itself. Recon V is very important and the additional power grid helps quite a bit but it doesn't help the lack of mid slots for ECM and the tanking issues resulting from r...
- by Rob Erachar - at 2007.08.24 03:10:00
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5. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Originally by: Nhi'Khuna Erm... I solo in this ship all the time, just don't bite off more than you can chew. Folks the Pilgrim is a 'spider' ship. You've got to be patient and slowly sneak up on your opponent. Once you are in position an...
- by Rob Erachar - at 2007.08.23 16:31:00
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6. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Here are three changes in order of importance that I believe would make a pilgrim useful: 1. Change the 20% nos/neut bonus to: 10% bonus to reduction in cap use for neutralizers, 10% increase in amount neutralized, and 10% increase in neutralizer...
- by Rob Erachar - at 2007.08.21 19:40:00
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7. Improvements - in Ships and Modules [original thread]
My Suggestion to improve the Sacrilege: Armor: 1800 Shield: 1294 (Should be the same total as before) 6 HI 3 Turret Hardpoints 3 Launcher Hardpoints Change the HAC Bonuses to: +7.5% ROF Medium Energy Turret per level +7.5% ROF Missle Launcher p...
- by Rob Erachar - at 2006.02.16 01:05:00
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